🖐 Star Wars: Battlefront II microtransactions return, and they're cosmetic only | VentureBeat

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Star Wars Battlefront 2 is overhauling its controversial loot system in a drastic way​, redesigning progression so that any items that impact.


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Star Wars Battlefront 2’s rollback on loot crates clears up what the game really is - Polygon
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EA's 'Star Wars' PR disaster finally pushed gamers into open revolt against loot boxes. Share.


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'Star Wars: Battlefront 2' finally drops loot boxes, but it may be too late - Business Insider
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Star Wars Battlefront 2 Will Completely Remove Paid Loot Crates and Star Cards | USgamer
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Star Wars Battlefront 2 is overhauling its controversial loot system in a drastic way​, redesigning progression so that any items that impact.


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But even without paid loot boxes, the core of the progression system, upgrades in randomized crates, remained, and Battlefront 2 needed a larger.


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The lead up to Star Wars Battlefront II was full of excitement. use of loot boxes and microtransactions, tied to a progression system that.


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What happened to Battlefront II? EA's game Star Wars Battlefront II, which was released in , was criticised by gamers because players.


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What happened to Battlefront II? EA's game Star Wars Battlefront II, which was released in , was criticised by gamers because players.


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From 'Battlefront 2' To 'Fortnite,' The War Against Loot Boxes Is Being Won In Paul TassiSenior Star Wars Battlefront 2. EA. If was.


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We went into Star Wars™ Battlefront™ II with a goal to make the deepest, biggest Star Wars™ game you've ever played. That meant transporting you to all three.


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The sci-fi adventure shooter set in Disney's galaxy far, far away still has loot boxes, but you cannot buy them. Instead, they are part of a daily login.


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star wars battlefront 2 loot boxes

Want us to remember this setting for all your devices? With a ten-hour time limit, users could experience the first three levels of the campaign and the full multiplayer experience, and all progress could carry over into the final game upon release. In the beta, players found that the loot boxes--which yield randomized materials and Star Cards for classes and hero characters--were one of the main pillars of player advancement. This video has an invalid file format. The loot crates diminish its value greatly, and it's a shame EA forces them down your throat as part of the core gameplay, but the game looks gorgeous and is enjoyable to play. Be sure to check back with GameSpot for all future updates coming from the developers regarding the state of Battlefront II. This increased attention, along with consumer complaints, led to the Belgian Gaming Commision launching an investigation into the game in addition to Overwatch for possible gambling practices. Developer DICE and publisher EA are currently working on a new system, and while Crystals are no longer available to buy in packs at this time, the developers have stated that the currency will return after adjustments have been made. Each Star Card comes in four tiers of quality--common, uncommon, rare, and epic--with increasing stats for higher ranks. In Battlefront II, Star Cards are in larger abundance compared to the game, and some cards offer simple yet incredibly effective upgrades. This also opened up possibilities for players to take advantage of the premium options to obtain amass a larger quantity of Star Cards and resources over others--which all fed back into player progression concerns. It's a trap," he said. But as we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. Prior to the game's official launch, Crystals were exclusively used to purchase loot crates for additional rewards. This was the first opportunity for many to dive into the final game, which the developers said would always evolve with player feedback. When selecting the Get More Crystals option from the loot crate menu, players will come to a blank screen where the five crystal packs once were. In similar fashion to titles working with a games-as-a-service model, the microtransaction system in place prior to Star Wars Battlefront II's launch featured multiple packs of varying value to purchase. The purpose of this feature was speed up the player's progress and overcome long-term investment into the game. Star Cards are the most valuable tool you have to customize and augment your characters, adding increases to damage and health regeneration, along with alternate loadouts and skills. Email news gamespot. I'm just not sure there's enough here to keep me interested for very long. Use your keyboard!{/INSERTKEYS}{/PARAGRAPH} Load Comments Smash Bros. While most multiplayer games feature systems that task the player with investing time in a particular class or set of equipment, Battlefront II mixes elements of steep progression with randomized rewards from dedicated crates. Get the latest news and videos for this game daily, no spam, no fuss. While Crystals can be acquired from certain challenges and milestones, the most immediate way to attain them was from the in-game store. The resulting comment was inundated with negative reactions from fans, soon becoming the most disliked comment in Reddit's history with over , downvotes. The Star Cards in particular are vital for increasing the level of your character. Whether the in-game purchases will remain the same, or will be modified to offer different rewards remains to be seen. As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. We will now spend more time listening, adjusting, balancing and tuning. This was never our intention. Still, concerns about player progression being dependent on the randomized element of loot boxes remained. Our goal has always been to create the best possible game for all of you — devoted Star Wars fans and game players alike. But now that the latest Star Wars game is available in stores, it's continued to receive widespread attention and numerous reactionary updates from EA. Players can also earn crates through playing the game and not spending any money at all. You need a javascript enabled browser to watch videos. Start at: End at: Autoplay Loop. Click To Unmute. EA's beta for Battlefront II would ultimately be a turning point for the game in the public eye. However, they also lowered the completion reward for the campaign--from 20, credits, to just 5, This was done to match the altered price to unlock the campaign character Iden Versio. With the dependence on the game's randomized yield for players to acquire the bulk of their resources, this makes both grinding and chance a necessary aspect of the Battlefront II experience. As of the time of this post November 22 , Battlefront II is fully playable in all gameplay modes, sans microtransaction options. Crystals are still obtainable in game via milestones and challenges, but they require a large time investment to acquire. Leading up to the Battlefront II's open beta, the increased focus on the game-changing Star Cards led to a lot of concerns from fans and scrutiny for the game--all of which were wrapped up within the increasingly common mechanic known as the "loot box. But in terms of delivering on that Star Wars fantasy, jumping from corner to corner of the galaxy to see as much as it has to offer, Battlefront 2 succeeds in a very fun way. Citing player feedback, the developers adjusted areas of the progression system. From October 6 to 11, EA opened up the game to feedback with access to a beta version of the multiplayer. Please enter your date of birth to view this video January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Year Got a news tip or want to contact us directly? EA published a blog post about the state of the game. Report a problem. Returning from the previous Battlefront is the Star Card system, which offers class-and hero-focused amplifiers that increase stats and grant new abilities for progression in online modes. Here is the statement in full. While many of the initial reviews stated that the core gameplay of Battlefront II was fun and exciting, and it offered a diverse array of content to go through, the multiplayer progression system was met with widespread criticism. With the game's dependence on loot crates, numerous claimed that the gameplay loop of Battlefront II didn't value player time or investment in the game. But along with new modes and content, EA and DICE are now coming up with a new progression system for the game to replace the one presently in game. Once obtained, players are always guaranteed to receive content that can be used in game. You're Good to Go! To break down what exactly happened, from the October beta to current developments, here are the key events explaining the controversy behind Star Wars Battlefront II. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. {PARAGRAPH}{INSERTKEYS}Even before the launch of Star Wars Battlefront II , Electronic Arts found itself under scrutiny for its handling of microtransactions and the loot crate system in the game. Despite this, DICE developers expressed that these options were not pay to win, and that player progress would come down to player skill. I'm just thankful that the game is an improvement over the first attempt and is incredibly fun solo, or with friends online. Auto HD High Low. But as it stands, the biggest hurdle that Battlefront II will need to overcome--for its simultaneous attempts to balance microtransactions with genuine feeling of accomplishments--is deciding on what type of game it wants to be. Greatly expanded in Battlefront II, it's now a required part of long-term player growth. Sorry, but you can't access this content! Despite the newly added story mode, Battlefront II's primary focus is its online multiplayer, where players can advance in rank and acquire resources for their classes and favorite characters. One of the larger criticisms from the beta was that Epic-level Star Cards the highest grade of Star Card in the game and weapons could be acquired from loot crates--making it possible to reach high-level status early on by buying rather than grinding to earn loot crates and, or in other words, "pay to win. EA released a statement to GameSpot strongly denying such connections to gambling:. Running a live service is all about constantly watching and listening to and reacting to the community to try to develop great gameplay," Jorgensen said. Moreover, amassing Star Cards for a particular class will increase its level--opening up better crafting options for higher-tiered cards. Upon further play however, some fans felt that core mechanics of the game weren't effectively explained, leading many to feel frustration with the restrictions and requirements of the game's economy. GameSpot Staff GameSpot. If I'm looking for a rich Star Wars story alongside a deep competitive shooter, this definitely isn't it. But in the days since the beta, and even before its launch, general perception to how the game offered these paid options were unfavorable. Sign up or Sign in now! A common complaint was that the beta's progression system felt designed to encourage players to purchase crates with real money to advance more quickly. In addition to commenting on the game, he stated that "people need to be patient," as they looked for alternatives to address the community's concerns. And part of those free updates would be new story missions, maps, and hero characters, scheduled to release the same week The Last Jedi hits theaters. As the sequel to 's Battlefront --which was criticized for lacking a single-player story and repetitive multiplayer offerings--Battlefront II features new modes and revisions to gameplay, including a single-player campaign. The CEO also expressed that the game will continue to evolve, and offer a progression system that would be entirely focused on offering rewards from organically playing the game. On November 13, press reviews from gaming outlets went live. Please use a html5 video capable browser to watch videos. Stating that it was done to "help keep everyone on a level playing field," the developers transitioned Epics to the in-game crafting system, which is currently the only way--aside from pre-order and Deluxe Edition bonuses--to acquire the highest-tier Star Cards. With its next batch of content coming next month in time for The Last Jedi , and with more content in the months ahead, the developers plan to support the game for the long-term. Eventually, mainstream press sites such as CNN and The Huffington Post began to cover the game's focus on microtransactions and loot crates. After the reviews were out and more players began to dive into the game, Battlefront II found itself under greater scrutiny from the community and press alike. Hours after the Reddit AMA with DICE developers, and shortly before the game's official launch, players suddenly found that microtransactions were pulled from the game without a preceding announcement. This user wanted to purchase the Darth Vader hero, who at the time cost 60, credits. These randomized yielding additional Star Cards, weapons, cosmetics, and other resources. Unbeknownst to the player, the Crystals could not be used to purchase the various hero characters, which are only available to buy in the form of Credits. In addition to increasing the rate at which credits are earned by a small amount, the biggest change EA applied to the game was removing Epic-level rewards from crates.