馃敟 Pokemon Who Can Learn Vital Throw | Pokemon Sword and Shield锝淕ame8

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Vital Throw deals damage with lower priority, so most attacks will take place before it. Vital Throw ignores changes to the Accuracy and Evasion stats. However.


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Pokemon Sword Shield | Vital Throw (Move) - Effect & Who Can Learn It - GameWith
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Vital Throw | Pok茅mon Mystery Dungeon Rescue Team Wiki | Fandom
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Pokemon Generation III Glitch - Vital Throw Accuracy Display Glitch

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Vital Throw deals damage with lower priority, so most attacks will take place before it. Vital Throw ignores changes to the Accuracy and Evasion stats. However.


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Vital Throw - AttackDex - 3dgubernia.ru
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Vital Throw | Pok茅mon Wiki | Fandom
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Let's Mess Around On Pokemon Emerald - 30 - Vital Throw...

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Details for the Pokemon move Vital Throw. Contains move description, game availability, and Pok茅mon that can learn Vital Throw.


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What is Vital Throw?

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Read this info on Vital Throw in Pokemon Sword Shield: Isle of Armor! Check out its power, accuracy, PP, and what Pokemon can learn Vital.


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Pokemon Battle Revolution: All Fighting-Type Moves

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Read this info on Vital Throw in Pokemon Sword Shield: Isle of Armor! Check out its power, accuracy, PP, and what Pokemon can learn Vital.


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MoveDex Pok茅mon: Tiro Vital - Vital Throw

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The user gains the Vital Throw status. Foes that attack the user are hurled at other foes. Recommended for You. The Official Digital Toolset for Dungeons &.


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Pokemon Type:Wild- Swalots Vital throw does amazing things

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Gen XY. Search. Pokemon 路 Moves 路 Abilities 路 Items 路 Types 路 Formats. Type to start searching. In other gens: GS 路 RS 路 DP 路 BW; XY; SM 路 SS.


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HOW TO THROW AN EXCELLENT CURVEBALL IN POKEMON GO UPDATED METHOD

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Read this info on Vital Throw in Pokemon Sword Shield: Isle of Armor! Check out its power, accuracy, PP, and what Pokemon can learn Vital.


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Pokemon GO - Catch Assist Curveball Throw

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Meanwhile, the only move in the -1 priority bracket is Vital Throw, a 70 base power Fighting-type move Do you think such moves have a place in Pokemon?


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PokeFriday! - IM Play Pokemon Emerald - Ep 12 - Vital Throw Always Hits

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The user gains the Vital Throw status. Vital Throw (Japanese: 銇傘仸銇裤仾銇) is a Fighting-Type Move in the Rescue Team games Sprite, Pok茅mon, Type, Level.


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Pokemon Attack Showcase: Fighting Attacks

That's probably a safe estimation. Overall, the moves probably wouldn't be game-changing, but they have the potential to buff a few slow mons that want more power, more coverage, or more reliability in general. However, I definitely think double damage against Electric-types is a bit much.{/INSERTKEYS}{/PARAGRAPH} Creating some kind of stronger moves that only bulky Pokemon know would make them more useful. Hopefully we see it used in more unique and creative ways in future games. Granted, it can still be removed with Rapid Spin and Defog, so idk, I'm not the best at predicting how strong a move could theoretically be. Simple questions should be asked in a more appropriate medium. No direct reposts within 3 weeks, or discussion threads too similar to already existent active threads. Can you actually explain priority a bit? This is just one specific example, but I think the same reasoning applies to a bunch of offensive mons in general. Koko getting the aforementioned Ice move would definitely shake things up, while mons like Kyruem would have absolutely no reason to use it over Ice Beam. Yeah, my big concern would be how much it could be abused against switch-ins, but you're probably right: potentially a massive play if used correctly, but comes at the cost of a reliable attack option that will be useful more often, at least on fast sweepers. Memes can be posted only if they're point of view memes or make an observation that allows readers to discuss something about the franchise. Additional effects like a high burn chance or a guaranteed Defense drop would presumably come at the cost of some base power. Its an interesting thought using negative priority. If you switch in on an opponent that can't do much to you, you basically get a powerful attack off for free as they either stay in or switch. Unless you're KyuB, and the move in question is physical That's a pretty good example of what I'd like to see a negative priority move accomplish: It's not overwhelmingly strong, but it's solid, and adds an additional complication into the game that the opponent is going to need to think carefully about. At 0, you have I'll keep the negative priority moves to a minimum as most were mentioned in the post. I think the fact that Flux Bomb will remain active throughout the entire battle justifies it as being -1 priority unlike Powder which is more like a preemptive counter move. Though maybe the focus should emphasize the healing more and the stat changes less? In short, it exists to make sure that certain moves happen before certain others, such as making Protect go before any kind of attack. They might use them if they provide the user with coverage that they wouldn't get otherwise, or let them bypass counters that would otherwise stop them cold. Because you can't really sweep with a move that goes last, I would expect such moves to show up on bulky attackers, or even just regular walls as a single attacking option if it's good enough. So I take it you understand that, in determining in which order moves are used, the first thing that is checked is priority. Yes, this means you can actually Fake Out someone before they Quick Guard if you're faster. Damage scales with the attacker's power. But how come there's such a wide range of values for it. Abilities that I don't want to creatively name: Basically, I like abilities like Gale Wings that give priority to moves that normally don't have any priority. Flux Bomb remains active until either it explodes or is removed via moves like Rapid Spin or Defog. I like it. Used by Pokemon such as Magnezone, Probopass, or Blacephalon I am too lazy to pick out every Pokemon that could use this now. It would obliterate some of its usual counters and actually dent resists unlike HP Ice All in all, I'd be in favor of adding a few negative priority moves. EDIT: It has come to my attention that a lot of people aren't aware of the various stages of positive and negative priority. This is a great write up and I wish I had more thoughts on the subject. And lastly, -7 is Trick Room, because messing with the Speed order mid-turn would be probably mess some things up. Follow the Reddiquette at all times. Something like making the Pokemon with more speed on the field compared to their opponent have -1 priority on all 0 priority moves. I tried to explain it here. If the opposing Pokemon uses an Electric type attack, the Flux Trap will absorb the attack and explode. For example, Protect needs to happen before any kind of damaging move. Other similar moves with -1 priority that increase stats while healing the user I think would work well. Powder always kind of sucked because it's only useful against one type of move and you have to use it on the turn the move is used. {PARAGRAPH}{INSERTKEYS}Be nice. This sub is not a search engine. I like the design of current low priority moves that are either weaker if the user wasn't hit, or don't do anything for the counterplay they provide. A nice move when your Makuhita or Throh learns it early on, but otherwise not very good. If multiple moves with the same priority are used, Speed is used to determine which one goes first. I like the idea of a single-use priority move. However, despite how many moves benefit from increased priority, there aren't a whole lot that have decreased priority as a drawback. Here are some ideas that I had after reading this post:. Of course, if the move does give A-Gren some extra coverage Even then, though, it would be a bit situational on Gren, given that locking one's self into a negative priority move is a death sentence for something that frail and that Ice Beam 2HKOs anyway. Would definitely suit the tanky Pokemon that would like to use these types of moves. No metagame advice. More such low priority moves could be fun - like one that hits hard if the opponent didn't damage you first. Don't downvote based on opinion. Memes only if PoV. The most interesting consequences, though, would probably be for semi-offensive mons that are put at risk whenever they use the move. As you're probably very well aware, Game Freak has implemented a number of ways to keep more powerful moves in check. That depends entirely on the Pokemon using the move. Spoiler Rules. Negative Priority as a Drawback self. Meanwhile, the only move in the -1 priority bracket is Vital Throw, a 70 base power Fighting-type move with the perk of bypassing accuracy checks. But if someone happens to switch to an even slower Pokemon, then it gives you a taste of your own medicine. So what if we started introducing more powerful attacks that used their negative priority as a drawback? Vital Throw has a bonus of not missing, and I like the idea of other negative priority moves having benefits like that or the move you described. However, I'm not a big fan of how this move effectively puts your opponent into a lose-lose situation - either you just don't use Electric-type moves, or you have to eat damage. Sure, it would be nice to spam moves like that on forced switches, but that can be risky, and most offensive mons already need their four moveslots for extra coverage. I think it'd be a good way to promote tanks and balance a lot of glass cannons. I guess it makes it so Helping Hand isn't blocked by Protect, although why you would use Helping Hand and Protect together I have no idea. Forcing the user to go last is an interesting mechanic that would add a bit of extra strategy to the game without causing any balancing issues. I assume most moves are just neutral priority so who goes first is based on the speed of the two Pokemon. Outside of Mega Metagross, I can't see anything on the Pokemon you listed that I imagine would abuse this too harshly. That seems pretty strong. Content that isn't discussion-oriented might be removed at the moderators' discretion comics, fan art, ingame achievements, etc. I would like to see more abilities though hopefully not broken like Gale Wings in Gen 6 that conditionally change priority, both positive and negative. For slower and bulkier mons, though, moves like this would be a godsend. I attempt to explain it in more detail here. I think it's an interesting design space to let 'mons with high attack but low speed shine. Basically it's a way for the programmers to make sure that certain moves happen in a certain order. Negative priority seems to only be used out of necessity which is a shame because it has great potential for balancing new moves. The much wider system of priority was introduced in Gen 3, for the purposes of making sure specific moves happen before certain other ones. I have no experience with PvP, but they'd need some extra power to compete with moves that could go first. Flux Bomb: Electric type field hazard that functions similarly to Powder. But yeah, the idea of a defensive boosting move that also heals you is a nice one. Maybe a steel, rock, or bug move called "Hard Impact" that boosts defense by one stage, then damages with low priority? Alright well that is it for my ideas. While coming up with these ideas, I caught myself multiple times making them about positive priority, which goes to show how little negative priority used in Pokemon. No repetitive content. I found it so bizarre when I realized that Vital Throw is the only move with -1 priority, and aboslutely nothing occupies the -2 bracket. Downvote what doesn't contribute or doesn't follow the rules, not what you just disagree with. Naturally, though, most of the consequences would depend on the moves' types and how widely they're distributed. Will deal double damage against Electric types. I never looked too deep into it. Great analysis! My concern would be if they become too strong, tanks could overtake the game, but I could easily be wrong.